GameZone praised the style and story of the game but disliked the predictability of the enemies. GameSpot 's review, however, disagreed (criticizing instead the game's poor AI and 'lousy gunplay') and called it 'a powerful, unnerving look at one of history's darkest periods'. IGN cited inconsistent stealth mechanics and a weak story. One gold bar was found in a lock-up in Fredericksburg, Texas, the other at London Victoria station. Using websites, forums, blogs, video, audio, mobile and telephone messaging, as well as performance and real-life events, the immersive and interactive story engaged players as they interacted with a variety of characters and organisations. Created by Yomi Ayeni and produced by Expanding Universe, a UK-based production company, the ARG mobilised thousands of participants on a real-life adventure as they searched for hidden treasure and gold bars. Violette's Dream was an interactive experience produced to promote Velvet Assassin.
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